Saturday, April 7, 2012

In this week’s video, Bill Goodykoontz discusses the effects of violence on audiences and gamers. How much responsibility do filmmakers, game manufacturers, etc. bear when it comes to depicting violence? How much responsibility do parents have in allowing children exposure to these sources?


I really do not think the manufacturers have anything to do with taking responsibility on anything after the made product is out of their hands. As bill stated in the video, “I am not aware that it has really been proven beyond a doubt that it does makes the audience more violent…… They need to be smart consumers of everything.” Honestly I think parents should take the full responsibility because only they know what is appropriate for their under age children. If the children are of age and know better than that child is responsible for their own actions. As stated in the text, “we try to make judgments on what the positive and negative impact of the games studies might be. We decide what we like and dislike about the stories told through video and computer games”. As parents when your child asks about a game you should already have a response by saying let me do research on it and I will get back to you. No child is going to what to hear that but hey we have to protect them while we can. Most video games have an age restrictions anyways. 9 times out of 10 the parents have full responsibility unless the kids are old enough to where they know better.

Reference: Campbell, R., Martin, C., & Fabos, B. (2010). Media and Culture: an introduction to mass communications.

Goodykoontz B. (2010). Games and Entertainment [Video file]. Retrieved from HUM/176 - Media and American Culture website: https://ecampus.phoenix.edu/secure/aapd/materials/videos/HUM176.html

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